A great overview of the latest Flash Player as it goes mobile.
Adobe EDGE article : Flash Player 10.1: Rich media experiences go mobile
Posted in Adobe, Air, Android, Blackberry, Flash Player 10, Motorola, Nokia, Palm, Smartphone Comments Off
Quistmas Quest – Ovi Store reports
Quistmas Quest, our Flash Lite game for Nokia Symbian S60 3rd and 5th Edition devices was published to Nokia’s Ovi store and distributed for 5 weeks over the festive period.
We also created a Windows Mobile version for the Samsung App store which failed testing on their Omnia II device due to Adobe’s Mobile Packager not supporting the device. Unfortunately, Samsung ignored any technical support requests so we pulled that version. TBH if Samsung treat content publishers poorly, we’ll just develop for those that don’t which won’t be any loss to us!
We were really happy with the end result and that we managed to get it published in time for Christmas, especially with Symbian Signing and their approval process as well as Nokia’s own QA (big thanks to the guys at Ovi, they were fantastic at pushing it through the final stages) (take note Samsung!).
Part of the Ovi QA meant we had to deselect certain countries from our distribution list because it was a Christmas themed game, albeit with no religious context. I’m sure there are people in the Middle East who still celebrate Christmas!?
We’ve taken the Ovi Reports and put them into user friendly charts that we hope will prove useful.
Our Christmas game on Ovi store
We have just published our first game to Nokia’s Ovi Store, just in time for Christmas, which is a good thing as it’s themed for the festive season!
Quistmas Quest game
Flash Lite Player 2.1 and above is required to play the game, which has 10 levels ranging from way-too-easy, to no-not-again. There’s also a high score table so you can try to beat your own score.
Nokia Announces Financial SMS Service
Nokia recently unveiled ‘Nokia Money’, a mobile financial service offering consumers access to basic financial services with their handsets.
From the off, users will be able to send money just using a person’s mobile phone number, pay merchants for goods and services, utility bills and top up pre-pay sims. The services can be accessed 24 hours a day and Nokia plans to build a nationwide network of ‘Nokia Money agents’ where consumers can withdraw cash or make deposits into their accounts.
“We believe mobile financial services offer a market opportunity with long term growth potential,” said Nokia EVP and Chief Development Office Mary McDowell. “In many countries, mobile phone ownership significantly exceeds bank account usage, suggesting that many mobile phone users have very limited or no access to basic financial services. With more than 4 billion mobile phone users and only 1.6 billion bank accounts, global demand for access to financial services presents a strong opportunity to combine mobile devices with simple but powerful financial services.”
Nokia Money will operate using the mobile payments platform of Obopay, a business Nokia invested in earlier this year. The plan is to keep Nokia Money open and interoperable with other payment services.
The potential for mobile and contact payments is pretty much taken as read these days too with everyone from Swatch to O2 and TfL investigating the matter.
The stakes are huge for whoever gets it right…
Nokia prototype handset testing
Ever wanted to know what sort of testing handsets goes through before they hit the shelves? Heat, dust, UV – water! I don’t think I’ll be using my phone in the shower…
Pictures
Adobe’s Flash 10.1 Goes Mobile (Minus iPhone)
Adobe’s next version of Flash supports Windows Mobile, Google’s Android, Palm’s webOS and RIM’ BlackBerry platforms. Missing from the list: Apple’s iPhone.
Adobe Systems today unveiled details on its rollout of Flash 10.1 to mobile devices, introducing support for Windows Mobile, webOS, Android, Symbian and the BlackBerry platforms.
Adobe’s Flash technology powers much of the video and interactive content on the Web, but currently smartphones can run only a lightweight version, Flash Lite, which supports some but not all pages that employ Flash.
That’s about to change. Adobe said today at its annual developer conference that the next iteration, Flash 10.1, supports Microsoft’s Windows Mobile, Google Android, Palm’s new webOS, Nokia’s and Research In Motion’s BlackBerry platform.
A public beta of Flash 10.1 for Windows Mobile and webOS will be available later this year, while Android and Symbian versions are due early next year.
The mobile version of Flash will also support multi-touch, accelerometers, multiple screen orientations and hardware graphics acceleration.
In the past, Apple CEO Steve Jobs has publicly criticized Flash technology, saying it’s too slow and inefficient for mobile devices. His company’s iPhone OS is now the only major platform that isn’t supported by Flash 10.1.
Adobe has been working to improve performance, increasing software rendering speed by 87 percent on mobile platforms versus desktop platforms, and reducing memory consumption by 55 percent, according to Adobe.
“With Flash 10.1, it’s more integral to these devices, so you’re getting fluid animation, faster rendering. It’s not consuming computing cycles and it’s not draining the battery power consumption, and that’s a major consideration for mobile,” Tom Barclay, Adobe senior product marketing manager for Flash.
Flash Player 10.1 is also designed to take advantage of media delivery with HTTP streaming, including integration of content protection powered by Adobe Flash Access 2.0. This initiative, codenamed Zeri, will be an open format based on industry standards and will provide content publishers, distributors and partners the tools they need to utilize HTTP infrastructures for high-quality media delivery in Flash Player 10.1 and Adobe Air 2.0 software.
The news comes as developers face an increasingly fragmented mobile market, having to program mobile apps for several different operating systems and smartphones, but that could change with Flash 10.1, said Avi Greengart, analyst at Current Analysis.
“This (news) is significant for several reasons: It ‘completes’ the Web browsing experience in many cases. For example, many newspapers and travel sites are useless without Flash. And, it enables Web developers who are already familiar with Flash to target mobile users, and it provides some level of cross-platform application development, for instance, write your mobile application in Flash 10.1 rather than, say C++ for Symbian, and your application will work on any mobile device with Flash 10.1 support, not just Symbian.”
Still, he says the new iteration of Flash is not the answer to all the issues faced by mobile developers. “It is not a panacea: Flash applications are not optimized specifically for a particular operating system or hardware implementation, and getting to market can be more straightforward with native applications and the platform vendor’s app store,” said Greengart. “It’s also worth noting that this is still just an announcement, not product delivery. We’re still a few months away from this being directly meaningful to consumers.”
Adobe last year established the “Open Screen Project,” in partnership with companies in the wireless industry with the goal of bringing full Flash support to mobile devices, and today RIM and Google both joined the group.
“As part of the Open Screen Project, RIM will be working with Adobe to deliver a great Flash technology experience on BlackBerry smartphones and to enable users to enjoy the exciting content and services that Flash technology developers and content creators are bringing to the Web,” said Alan Brenner, RIM senior vice president, in a statement.
Additionally, handset manufacturers such as Motorola will ship Google Android based devices with Flash Player support “early next year,” according to a Motorola statement.
“We’ve always believed that open platforms lead to greater innovation on the Web and we see participating in the Open Screen Project as another step in that direction. We’re excited to continue working with the teams at Adobe on pushing the web forward and to see where the next generation of Web development will take us,” says a post by Bill Coughran, senior vice president of engineering, at the Google Blog.
Posted in Adobe, Android, Apple, Blackberry, Flash Lite, Nokia, Palm, Smartphone, Windows Mobile Comments Off
Nokia Buys Dopplr
Continuing its tendency to buy up smaller mobile content companies, Nokia has announced that it has acquired Dopplr Oy, a privately-held mobile service provider for international travellers. Dopplr has a team of seven people with offices in London and Helsinki.
The acquisition does not change the current Dopplr service which is available at Dopplr.com and on platforms where Dopplr is integrated.
Financial terms were not disclosed, although a Nokia spokeswoman told Reuters that the price “was a fraction” of the $15-$22 million estimate that has been rumoured in some reports.
Dopplr was co-founded by the former Director of Design Strategy at Nokia, Marko Ahtisaari.
New device – Nokia 6750 Mural

SDK: Nokia S40 6th
Flash Lite version: 3.0
Flash Lite implementation: standalone, screensaver, wallpaper, browser
Full specification
Adobes drive to push Flash to smartphones
Adobes CTO, Kevin Lynch, explains to the Wall Street Journal about their focus on bringing Flash to smartphones. Some indication that there will be Flash on the iPhone, if Apple realise the market request from users.
Watch video
The world’s 10 most valuable brands in 2009
A look at the world’s 10 most valuable brands in 2009.
1. Coca-Cola, up 3 percent to $68.73 billion
2. IBM, up 2 percent to $60.21 billion
3. Microsoft, down 4 percent to $56.65 billion
4. GE, down 10 percent to $47.78 billion
5. Nokia, down 3 percent to $34.87 billion
6. McDonald’s, up 4 percent to $32.28 billion
7. Google, up 25 percent to $31.98 billion
8. Toyota, down 8 percent to $31.33 billion
9. Intel, down 2 percent to $30.64 billion
10. Disney, down 3 percent to $28.45 billion
Sources: Interbrand’s Best Global Brands report (including details on methodology) is at http://www.interbrand.com ; previous years’s ranks at http://www.interbrand.com/best_global_brands.aspx



