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Adobe EDGE article : Flash Player 10.1: Rich media experiences go mobile


A great overview of the latest Flash Player as it goes mobile.

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Adobe Flash on the iPhone, battle continues


The battle continues – Adobe Flash developers want to create applications using Flash for the iPhone but the iPhone users, and Apple, appear to be doing fine without them.
 
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Flash CS5 to Output iPhone Native Apps


Flash CS5 (beta available soon) is said to have new features which enable Flash developers to output not only Air2.0 and Flash Player 10.1 apps for smartphones, but also native apps for the iPhone.
 
This article from Adobe explains how it’s all expected to work.


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Adobe’s Flash 10.1 Goes Mobile (Minus iPhone)


Adobe’s next version of Flash supports Windows Mobile, Google’s Android, Palm’s webOS and RIM’ BlackBerry platforms. Missing from the list: Apple’s iPhone.
 
Adobe Systems today unveiled details on its rollout of Flash 10.1 to mobile devices, introducing support for Windows Mobile, webOS, Android, Symbian and the BlackBerry platforms.
 
Adobe’s Flash technology powers much of the video and interactive content on the Web, but currently smartphones can run only a lightweight version, Flash Lite, which supports some but not all pages that employ Flash.
 
That’s about to change. Adobe said today at its annual developer conference that the next iteration, Flash 10.1, supports Microsoft’s Windows Mobile, Google Android, Palm’s new webOS, Nokia’s and Research In Motion’s BlackBerry platform.
 
A public beta of Flash 10.1 for Windows Mobile and webOS will be available later this year, while Android and Symbian versions are due early next year.
 
The mobile version of Flash will also support multi-touch, accelerometers, multiple screen orientations and hardware graphics acceleration.
 
In the past, Apple CEO Steve Jobs has publicly criticized Flash technology, saying it’s too slow and inefficient for mobile devices. His company’s iPhone OS is now the only major platform that isn’t supported by Flash 10.1.
 
Adobe has been working to improve performance, increasing software rendering speed by 87 percent on mobile platforms versus desktop platforms, and reducing memory consumption by 55 percent, according to Adobe.
 
“With Flash 10.1, it’s more integral to these devices, so you’re getting fluid animation, faster rendering. It’s not consuming computing cycles and it’s not draining the battery power consumption, and that’s a major consideration for mobile,” Tom Barclay, Adobe senior product marketing manager for Flash.
 
Flash Player 10.1 is also designed to take advantage of media delivery with HTTP streaming, including integration of content protection powered by Adobe Flash Access 2.0. This initiative, codenamed Zeri, will be an open format based on industry standards and will provide content publishers, distributors and partners the tools they need to utilize HTTP infrastructures for high-quality media delivery in Flash Player 10.1 and Adobe Air 2.0 software.
 
The news comes as developers face an increasingly fragmented mobile market, having to program mobile apps for several different operating systems and smartphones, but that could change with Flash 10.1, said Avi Greengart, analyst at Current Analysis.
 
“This (news) is significant for several reasons: It ‘completes’ the Web browsing experience in many cases. For example, many newspapers and travel sites are useless without Flash. And, it enables Web developers who are already familiar with Flash to target mobile users, and it provides some level of cross-platform application development, for instance, write your mobile application in Flash 10.1 rather than, say C++ for Symbian, and your application will work on any mobile device with Flash 10.1 support, not just Symbian.”
 
Still, he says the new iteration of Flash is not the answer to all the issues faced by mobile developers. “It is not a panacea: Flash applications are not optimized specifically for a particular operating system or hardware implementation, and getting to market can be more straightforward with native applications and the platform vendor’s app store,” said Greengart. “It’s also worth noting that this is still just an announcement, not product delivery. We’re still a few months away from this being directly meaningful to consumers.”
 
Adobe last year established the “Open Screen Project,” in partnership with companies in the wireless industry with the goal of bringing full Flash support to mobile devices, and today RIM and Google both joined the group.
 
“As part of the Open Screen Project, RIM will be working with Adobe to deliver a great Flash technology experience on BlackBerry smartphones and to enable users to enjoy the exciting content and services that Flash technology developers and content creators are bringing to the Web,” said Alan Brenner, RIM senior vice president, in a statement.
 
Additionally, handset manufacturers such as Motorola will ship Google Android based devices with Flash Player support “early next year,” according to a Motorola statement.
 
“We’ve always believed that open platforms lead to greater innovation on the Web and we see participating in the Open Screen Project as another step in that direction. We’re excited to continue working with the teams at Adobe on pushing the web forward and to see where the next generation of Web development will take us,” says a post by Bill Coughran, senior vice president of engineering, at the Google Blog.


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Adobes drive to push Flash to smartphones


Adobes CTO, Kevin Lynch, explains to the Wall Street Journal about their focus on bringing Flash to smartphones. Some indication that there will be Flash on the iPhone, if Apple realise the market request from users.
 
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Adobe Launches Flash Platform Services


Adobe Systems announces the availability of Adobe Flash Platform Services for Distribution, a new service that enables advertisers and content publishers to promote, measure and monetize applications across social networks, desktops and mobile devices.
 
Moreover, Web applications built with Flash Platform tools as well as applications created with other technologies can be distributed to multiple mobile platforms, Adobe said. Users who want to install a sharable application on a mobile device will receive an SMS message on that device with a link to the application. Users then click the link and the Distribution service detects the device and delivers the version of the application that is developed and optimized for that specific device.
 
Mobile devices include:
Apple iPhone
Symbian S60
Windows Mobile
 
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