News

Lions of Bath 2010


The Lions of Bath layer has finally arrived, creating a city wide, Augmented Reality safari. Our new layer adds a new element of discovery and makes tracking down the elusive felines much easier.
 
The public art event takes place in and around the World Heritage City of Bath from the end of May to mid September, during which time, iPhone 3GS and Android device owners can use Layar to navigate their way around the city to track down the lions.
 
The Lions of Bath event was inspired by the successful King Bladud’s Pigs event in 2008, which brightened up the city, increased tourism and raised £200,000 for charity.
 

 

Lions of Bath Reality View Lions of Bath Map View

 

The fibre-glass lions, carefully designed by Alan Dun, have already had a number of outings, including the recent Bath Spring Flower Show and amongst a pride of real lions at Longleat. Lord Bath of Longleat being the event sponsor and lion designer.
 


See the lions at Longleat with their ‘real’ friends.


 
The lions shop, which opens soon in Milsom Place, will provide visitors with the starting point for their safari. To help raise awareness of this layer, we’ve created a simple video which we hope will run on the installed television during the event.

 


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AllYourLayarsAreBelongToUs Launched


allyourlayarsarebelongtous.com

allyourlayarsarebelongtous.com


 
Our new website http://allyourlayarsarebelongtous.com/, was launched today to deliver a new way of finding and reviewing Layar layers.
 
Layar were awarded two prizes at the prestigious Mobile Premier Awards at the Mobile World Congress in Barcelona.
 
Voted Best Start Up in Marketing and Best Start Up in Entertainment for their Layar Reality browser, they were chosen by a panel of industry experts from over 90 other Mobile startup companies.
 
The launch of our new listings website precedes the launch of our own Layar layers, coming soon.
 
The domain name, AllYourLayarsAreBelongToUs.com has already caused acknowledgments of geekyness, some confusion and some laughs!


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Adobe EDGE article : Flash Player 10.1: Rich media experiences go mobile


A great overview of the latest Flash Player as it goes mobile.

Read the article


Posted in Adobe, Air, Android, Blackberry, Flash Player 10, Motorola, Nokia, Palm, Smartphone | Comments Off


Google Nexus One Android Superphone (gPhone)


Google have launched their Nexus One Android based ’superphone’ which looks fantastic (Super). Made by HTC with a 1Ghz Snapdragon chipset, it looks like a great alternative to the iPhone. It doesn’t have multi-touch as yet but that may be just around the corner with a later release of Android.
 
It comes loaded with Google products as one would expect (Gmail, Google Maps, Google Earth) and shows signs of a significant shift towards the popularity of mobile Internet. The device which is slimmer and lighter than the iPhone, is the first device to be sold direct from the manufacturer, SIM free and may well be the latest ‘must have’ device for 2010.
 
Google’s blog has all the details and how to get your hands on one.
 
Maybe it’s wrong to compare it only to the iPhone, but are there really any other competitors out there who can launch a huge marketing campaign (or will Google do what they do best and not advertise) and get not just techies, but regular folk buying it too?


Posted in Android, Apple, Products, Superphone, gPhone, iPhone | Comments Off


Quistmas Quest – Ovi Store reports


Quistmas Quest, our Flash Lite game for Nokia Symbian S60 3rd and 5th Edition devices was published to Nokia’s Ovi store and distributed for 5 weeks over the festive period.
 

We also created a Windows Mobile version for the Samsung App store which failed testing on their Omnia II device due to Adobe’s Mobile Packager not supporting the device. Unfortunately, Samsung ignored any technical support requests so we pulled that version. TBH if Samsung treat content publishers poorly, we’ll just develop for those that don’t which won’t be any loss to us!
 

We were really happy with the end result and that we managed to get it published in time for Christmas, especially with Symbian Signing and their approval process as well as Nokia’s own QA (big thanks to the guys at Ovi, they were fantastic at pushing it through the final stages) (take note Samsung!).
 

Part of the Ovi QA meant we had to deselect certain countries from our distribution list because it was a Christmas themed game, albeit with no religious context. I’m sure there are people in the Middle East who still celebrate Christmas!?
 

We’ve taken the Ovi Reports and put them into user friendly charts that we hope will prove useful.
 

Quistmas Quest Worldwide Distribution chart
 

Quistmas Quest S60 3rd Edition
 

Quistmas Quest S60 5th Edition
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Posted in Media Grand Products, Nokia, Ovi | Comments Off


Our Christmas game on Ovi store


We have just published our first game to Nokia’s Ovi Store, just in time for Christmas, which is a good thing as it’s themed for the festive season!
 

Quistmas Quest game

Quistmas Quest game

Quistmas Quest is a Flash Lite game for Symbian S60 3rd edition (Nokia N95, etc) and Symbian S60 5th edition touch screen (Nokia 5800 XpressMusic, etc).
 

Flash Lite Player 2.1 and above is required to play the game, which has 10 levels ranging from way-too-easy, to no-not-again. There’s also a high score table so you can try to beat your own score.
 


Posted in Flash Lite, Nokia, Products, S60, Touchscreen | 1 Comment


Are you a SOSO?


A new report into changing perceptions of technology has revealed that two thirds of the UK loves being connected at all times and feels more relaxed when connected than when not. The report has added the media tag of SOSO to these people – those who switch on to switch off.
 
The report was commissioned by Virgin Media and completed by trend analysts and ethnographic researchers at The Future Laboratory.
 
SOSO behaviour is not only reflected in a love of being connected to technology but also by anxiety caused by the implications of not being connected. Over a third (35%) experienced anxiety when not able to use technology to stay in touch with their family, around a third (31%) was most anxious about not being able to make money/work online and 27 per cent was most concerned with not being able to connect to friends. Anxiety is also apparent when technology can’t be called upon to provide advice, whether through online maps (25%), dating (21%) or shopping for the best deals (15%).
 
“SOSOs know that, even if they wish to take some time out, the modern world will continue without them,” says psychologist Nik Simpson.
 
“At any moment, an urgent email may ping into an inbox, a client may call, an old friend may get in touch via facebook or a family member may want to get in touch. Therefore, to disconnect from technology may mean missing something we cannot afford to. Always being connected actually becomes increasingly essential for peace of mind, further reinforcing SOSO values.”
 
“Human actions are motivated by the desire to feel good within ourselves,” adds psychologist Eva Simpson. “Having modern technology at our fingertips, we will naturally use it as a means of locating stimuli that will satisfy this feeling, encouraging SOSO behaviour.”
 
As well as fulfilling their role as parents, raising children and running the home, these SOSOs are making themselves heard far beyond the front door. With 85 per cent of stay-at-home parents continually connected to broadband in the home, over one in seven (13%) accesses online parenting forums, seeking and giving advice to others in similar situations. A 2008 report found that parents are much more likely to go online than their child-free peers, dedicating over 11 hours a week to the internet.
 
Siobhan Freegard, co-founder of online parenting network Netmums, is not surprised by the increasing amount of time stay-at-home parents are spending online. “Particularly for new mums, you are confined to the house for quite long periods, and it really is a link to the outside world.
 
In a mobile society we are more socially isolated, but then along comes the web and it acts as a tool to replace those social networks and give us new ones. It’s about reconnecting and more mums are using the internet to bring the community together and, in doing so, switching on to switch off, or feel less anxious.”
 
When not surfing online, stay-at-home parents are the most likely group to be surfing channels; just under half (49%) continually have digital television switched on. They are also the most frequent users of mobile phones (62%), perhaps justified by a desire to socialise with other parents when constrained by the demands of domesticity.
 
Even when their output is not being consciously consumed, the modern stay-at-home parent either has devices on or on standby. Half of British households always has laptops (74%), mobile phones (76%), and televisions (74%) switched on simultaneously. As a result, the home has become a place where a huge amount of data is consciously and subconsciously consumed at all times.
 
Decline of techno-guilt
 
The SOSO’s relationship with the digital age is also an intimate one. Whereas the traditional view of technology has been something that should be rationed and engaged with infrequently, SOSOs do not share this view. Indeed, around a third of the population in the UK said that did not feel guilty about always being connected, with 31 per cent of 18-24-year-olds, 29 per cent of 25-34s, 33 per cent of 35-44s, 31 per cent of 45-54s and 31 per cent of 55-64s rejecting traditional notions of appropriate technological use.
 
Mark Schweitzer, chief operating officer at Virgin Media, said, “An ‘always on’ lifestyle may not be for everyone but the report highlights that there is a significant number of people for whom always being connected actually increases peace of mind. More than anything, these findings validate those who already consider themselves SOSOs and give permission to others who may still feel some level of guilt with always being on.”


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The pill bottle cap with a mobile phone


“Hi! This is your aspirin bottle calling. I haven’t seen you in a while. Why don’t you come see me soon? I’m good for the heart, you know.”
 
That’s the spirit, if not the wording, of the calls that will come from new pill bottle caps that connect to AT&T Inc.’s wireless network.
 
A Cambridge, Mass. based startup called Vitality Inc. was set to announce the pill-bottle system Thursday, saying it helps solve one of the biggest problems in medicine: that people don’t consistently take the drugs they’re prescribed.
 
That costs the U.S. $290 billion in added medical spending each year, according to a study published in August by the New England Healthcare Institute. Mortality rates are twice as high among diabetes and heart disease patients who don’t take their pills properly, it said.
 
With Vitality’s system, when a pill-bottle cap is opened, it uses a close-range wireless signal to tell a base station in the home. That station, which looks like a night light, essentially has a cell phone inside that can send messages through AT&T’s network.
 
If the bottle isn’t opened at the appointed time, the cap and night light start blinking to remind the owner to take the medication. If that doesn’t serve as enough of a hint, they start playing jingles as well. If the bottle stays unopened, the night light will send a message to Vitality’s system, which can then place an automated phone call or send a text message with a reminder.
 
That points to another possibility opened by the wireless bottle cap: making the pill-taking routine more than just a matter between the patient and the bottle. Vitality’s system can be set to alert a relative if someone isn’t taking medicine.
 
“The social aspect of this is important,” Vitality CEO David Rose said. “Almost every successful behavior change program, the academics will tell you, involves social dynamics, whether it’s smoking cessation or Weight Watchers.”
 
A price for the new system hasn’t been disclosed. Vitality hopes insurance and drug companies will get on board with the system and cover the cost.
 
Vitality has been selling an earlier version of the product in small numbers from its Web site for $99. In that version, the night light doesn’t contain a cell phone. Instead it connects to a third piece of hardware, a “gateway” plugged into a home’s Internet router. But not all homes have routers, and configuring them can be tricky. The AT&T-powered night light simplifies the installation.


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Nokia Announces Financial SMS Service


Nokia recently unveiled ‘Nokia Money’, a mobile financial service offering consumers access to basic financial services with their handsets.
 
From the off, users will be able to send money just using a person’s mobile phone number, pay merchants for goods and services, utility bills and top up pre-pay sims. The services can be accessed 24 hours a day and Nokia plans to build a nationwide network of ‘Nokia Money agents’ where consumers can withdraw cash or make deposits into their accounts.
 
“We believe mobile financial services offer a market opportunity with long term growth potential,” said Nokia EVP and Chief Development Office Mary McDowell. “In many countries, mobile phone ownership significantly exceeds bank account usage, suggesting that many mobile phone users have very limited or no access to basic financial services. With more than 4 billion mobile phone users and only 1.6 billion bank accounts, global demand for access to financial services presents a strong opportunity to combine mobile devices with simple but powerful financial services.”
 
Nokia Money will operate using the mobile payments platform of Obopay, a business Nokia invested in earlier this year. The plan is to keep Nokia Money open and interoperable with other payment services.
 
The potential for mobile and contact payments is pretty much taken as read these days too with everyone from Swatch to O2 and TfL investigating the matter.
 
The stakes are huge for whoever gets it right…


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Adobe Flash on the iPhone, battle continues


The battle continues – Adobe Flash developers want to create applications using Flash for the iPhone but the iPhone users, and Apple, appear to be doing fine without them.
 
Read article


Posted in Adobe, Apple, Flash Lite, Smartphone, iPhone | Comments Off