AR.js: Efficient Augmented Reality for the Web

The possibilities of augmented reality are countless and we haven’t even scratched the surface yet. We’ve been passionate about developing web-based AR for a long time. We would like AR to be useful for the world, to stop being a promise and become a reality. This project is the result of that strong desire to actually make it happen. It’s called AR.js.

What is AR.js?

AR.js is a solution for efficiently doing augmented reality on the web, available on github. Let’s take a detailed look at what it is:

  • Very Fast: It runs efficiently even on mobile phones, 60 fps on my 2 year-old phone
  • Web-based: It is a pure web solution, so no installation required. Full javascript based on three.js + jsartoolkit5
  • Open Source: It is completely open source and free of charge
  • Standards: It works on any phone with webgl and webrtc

The goal is to make it easy for people to do augmented reality; AR that can be easily experienced on today’s phones and easily designed using web technology. The AR.js project is about enabling those people. So now, anybody with a modern phone can enjoy open-source AR, free of charge, cross-platform and without installation.

How does this help?

AR.js is fast. This is the first time that we have an open-source web-based solution capable of doing 60fps on currently deployed phones.

Suddenly, most people have a phone capable of doing AR without installation. This was not possible before. You don’t have to wait for everybody to buy AR-enabled devices (such as Tango, Moverio…etc.) You already have one, in your pocket.

 

Source: AR.js: Efficient Augmented Reality for the Web

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Categories: Augmented Reality